I’m having serious problems with the textures. When I apply them too the face they look fine in the viewport, and it responds when I chance the textures. But when I render it out, the face texture just isn’t there. So the model and background are fine, except for her big black blotch of a head.
I’ve gone back to an older version of my animation and it works fine, but I’ve since put in hours of work on it that I’m not willing to loose.
I’ve tried changing my textures to various formats, and downloading the textures that came with the rig, and a bunch of other things, but I can’t figure it out.
I think it might be a glitch in ether the rig or Maya, because I can’t see why they would all work except one, when I haven’t changes any of the settings. A few people seem to be having the same problems as me, so I’m going to leave rendering until last in case someone comes up with an answer.
I suppose I could try blacking out all the textures and submitting it as a silhouette walk cycle, if nothing else works. But she looks super scary when she takes her glasses off!
In some older versions I saved, the face and hair are less broke, but still kind of weird. I kind of want to use the bald one, just because it looks so funny!
In an attempt to work around the problem, I tried leaving all of her skin black and just texturing her clothes, I also put her in a dark set so that it wouldn’t look so obviously wrong, but you can still definitely see that she just isn’t textured properly.
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