Thursday, 16 February 2012

The play blast lags a bit, but it should be fine when I render it out.
As for my actual animation, well, it looks a bit robotic. But since it was only meant as a simple exercise, i won't worry too much about it. I’d rather concentrate on my actual character walk and everything’s in there that should be.

So the basic things a walk cycle requires (aside from the obvious arm and leg movement of course) are:
Defined extreme key poses
Knee bend/ head dip
Hip rotation/ tilt
Shoulder rotation (opposite to the hip rotation)
Then we need to make each step swing out and then back in
Rotate the foot angles/ spread
Add in the weight shift
And lastly, to make sure all the steps are the same size, before cycling.

http://walkingmoom.blogspot.com/2011/11/introduction-to-walkcycles-using-basic.html
And that’s a link to Penny’s tutorial, going through all that.

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