James Finlay! That was the name of the guest lecturer I was talking about before. He's a pretty cool Freelance Character Animator.
He’s worked on things like Happy Feet, The Wild and Hercules, but focuses more on games animation now.
In his lecture, he went through animating a jump with us, step by step.
One of the nice little tips he gave us was about using opposite actions. Balancing out your movements and make them look more believable. For example when you prepare to jump, you bend forward and your elbows go back, and the same thing happens when you land.
Anyway, it was his comments about needing to be a fast animator that made me go back and try doing my original simple walk again. Even though I still got too stuck in the details to be as fast as I could, it was a good exercise.
http://www.jimfinlay.com/My_Website/James_Finlay___Demo_Reel.html
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