Sunday, 12 February 2012

Body Language

http://www.wikihow.com/Read-Body-Language

this site is geared towards judging someones mood, but the traits still apply to animating charicters.

In the lectures we already covered things like open and closed body language but I was just browsing through some more tips.
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 I like looking at sites like this to give me ideas for simple little details. For example, showing someones eyes "glazing over" simply by moving them to focus further away and maybe relaxing the expression very slightly. This would be a very effective way of comunicating boredom (perhaps mid conversation) without changing the pose.
This would be more relatable to the audience, because most adults are more accostomed to feigning interest inorder to seem polite, rether than sprawling about like a child.

This has given me a nice little idea for a comic short animation based on being trapped in a one sided conversation you don't want to listen to.
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Mirroring- was another interesting idea. people pften adopt the same pose as you if they like you, are engaged in the conversation or are trying to establish a rapour etc. This is an unconcious gesture but would read really well in an animation.
People also often point their feet (or sometimes knees if there sitting) towards the odject of their attention.

some other nice little tips from this wedsite were that your body language will shift over time to whats more comfortable, so changes in body language are actually more telling.

Also another nice tip for subtle animation is that closing your eyes briefly, but for longer than it takes to blink, comunicates emotional pain or stress etc without having to have the charicter wince or frown too much (because i find that i empathise less with overacting charicters in both films and animation, unless its part of their mannerisms all the way through)

i feel like i'm stating the obvious here, but without reserching this stuff my chariters would forever be robots.

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