http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/applying_the_12_principles_to_3d_computer_animation_by_disneys_isaac_kerlow
This is just a link to an article from the CG Socioty about the 12 principals of animation, specifically for 3D. I thought it would be useful to looik at as we only really learnt about them from a 2D perspective last year.
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