Tuesday, 17 April 2012

Litghting and textures


I haven’t done much lighting before, but I think it looks pretty good. 

I set up three point area lights, with differing colours and intensity’s, trying to match where the light was coming from, and where it would be reflected. 

The strong beam of light coming in through the window, looked nice, but didn’t seem to be the actual source of illumination for the most part. So I placed my main light at the window, but made it much less intense and angled it more towards my character.

The back and side light I placed, mostly trying to get the shadows on the character right, by showing where the light would be reflected from in the room.  
 
I also redesigned the squirrel texture, to make it fit in more with the scene, but still not blend in too much with the wall behind. I also created a simple texture for the Basket. To help it blend in with the colour scheme of the overall scene.
 

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